World at War: Counterattack
BGG rating
8.0

Expansion for World at War: Blood and Bridges

World at War: Counterattack

2012

Rules assistance for World at War: Counterattack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90 min
  • 12+
  • Complexity 2.3/5

Rules assistant for World at War: Counterattack

What would you like to know?

Answers come from the official rulebook, with the page to check.

World at War: Counterattack is an expansion for World at War: Blood and Bridges released in 2012 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Mark H. Walker and its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System.

Similar games

About the game

World at War: Counterattack - A scenario expansion pack for Blood and Bridges and Into the Breach. World at War: Counterattack recreates the American and West German counterattack into the southern flank of the Soviet thrust into West Germany. The battles occurred just after the events chronicled in Blood and Bridges, and prior to the final battles for Paris. Nine scenarios comprise the module. Four are stand alone, another three make up one campaign, and four more build the second campaign (two of the campaign scenarios can also be played as stand-alone battles). See below for additional details on the scenarios. The module uses a similar campaign system as the one that we employed in Battles within Battles. Winning scenarios awards the player with refit points, these points can be used to repair damaged units, buy new units, or buy unique skills for your units and leaders The system rewards the gamer who conserves his forces. Win the scenario, but decimate your forces, and you’ll lose the war…. Or at least this small piece of it.

Publishers

  • Lock 'n Load Publishing, LLC.

Questions and answers

World at War: Counterattack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.