World War II Expansion 2
BGG rating
6.7

Expansion for Axis & Allies

World War II Expansion 2

1992

Rules assistance for World War II Expansion 2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 180 min
  • 12+
  • Complexity 2.7/5

Rules assistant for World War II Expansion 2

What would you like to know?

Answers come from the official rulebook, with the page to check.

World War II Expansion 2 is an expansion for Axis & Allies released in 1992 for 2–5 players, 180 minutes per game, and ages 12 and up. It was designed by Philip Schwartzer and its main mechanics are Area Movement and Dice Rolling.

Similar games

About the game

This is Gamers Paradise's second expansion for Axis & Allies and is meant to be played both with the original game by Milton Bradley, and the first expansion set by Gamers Paradise. The Pacific Ocean has been enlarged and territory values have been increased to make the Pacific Theater of Operations more interesting and realistic. This expansion comes with a rulebook and 80 diecut, full color counters for: Artillery, Air Transports, Paratroopers, Carrier-based Aircraft (Zeros and Hellcats), Truck Troop Carriers, German SS Units, British Commando Units, U.S. Marines, Japanese Defensive Fortifications (Pillboxes), and Fighters Unavailable for Flight Duty. Expands: Axis & Allies

Questions and answers

World War II Expansion 2 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.