
- BGG rank
- BGG #1,367
- BGG rating
- 7.5
Axis & Allies Anniversary Edition
- 2–6 players
- 360 min
- Complexity 3.1/5
- 2008

Rules assistance for World War II Expansion 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
World War II Expansion 2 is an expansion for Axis & Allies released in 1992 for 2–5 players, 180 minutes per game, and ages 12 and up. It was designed by Philip Schwartzer and its main mechanics are Area Movement and Dice Rolling.
This is Gamers Paradise's second expansion for Axis & Allies and is meant to be played both with the original game by Milton Bradley, and the first expansion set by Gamers Paradise. The Pacific Ocean has been enlarged and territory values have been increased to make the Pacific Theater of Operations more interesting and realistic. This expansion comes with a rulebook and 80 diecut, full color counters for: Artillery, Air Transports, Paratroopers, Carrier-based Aircraft (Zeros and Hellcats), Truck Troop Carriers, German SS Units, British Commando Units, U.S. Marines, Japanese Defensive Fortifications (Pillboxes), and Fighters Unavailable for Flight Duty. Expands: Axis & Allies
World War II Expansion 2 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for World War II Expansion 2 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists World War II Expansion 2 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
World War II Expansion 2 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
World War II Expansion 2 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Area Movement and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of World War II Expansion 2 are: Philip Schwartzer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists World War II Expansion 2 as an expansion for Axis & Allies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Axis & Allies to use it. Check that your edition of Axis & Allies is compatible, as some expansions were revised between editions.