
- BGG rating
- 6.5
Rules assistance for World War II Expansion 3: The Battle of Midway
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players
- 180 min
- 12+
- Complexity 2.7/5

Rules assistant for World War II Expansion 3: The Battle of Midway
What would you like to know?
Answers come from the official rulebook, with the page to check.
World War II Expansion 3: The Battle of Midway is an expansion for Axis & Allies released in 1994 for 2–5 players, 180 minutes per game, and ages 12 and up. It was designed by Philip Schwartzer and its main mechanics are Area Movement and Dice Rolling.
About the game
This is Gamers Paradise's third expansion for Axis & Allies and focuses on the Pacific Theater, adding rules to make the conflict in the Pacific more realistic and interesting. Includes rules for recreating the bombing of Tokyo by the Doolittle Raid through the historical events that led up to the Battle of Midway in June of 1942. This expansion contains a large 30" x 50" full color heavy duty polypropylene map, the "Midway Scenario" rulebook, and 40 color counters. Expands: Axis & Allies
Mechanics
Designers
Publishers
- Gamers Paradise
Questions and answers
World War II Expansion 3: The Battle of Midway supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for World War II Expansion 3: The Battle of Midway is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists World War II Expansion 3: The Battle of Midway for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
World War II Expansion 3: The Battle of Midway has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
World War II Expansion 3: The Battle of Midway belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Area Movement and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of World War II Expansion 3: The Battle of Midway are: Philip Schwartzer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists World War II Expansion 3: The Battle of Midway as an expansion for Axis & Allies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Axis & Allies to use it. Check that your edition of Axis & Allies is compatible, as some expansions were revised between editions.