World War II Expansion 3: The Battle of Midway
BGG rating
6.5

Expansion for Axis & Allies

World War II Expansion 3: The Battle of Midway

1994

Rules assistance for World War II Expansion 3: The Battle of Midway

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 180 min
  • 12+
  • Complexity 2.7/5

Rules assistant for World War II Expansion 3: The Battle of Midway

What would you like to know?

Answers come from the official rulebook, with the page to check.

World War II Expansion 3: The Battle of Midway is an expansion for Axis & Allies released in 1994 for 2–5 players, 180 minutes per game, and ages 12 and up. It was designed by Philip Schwartzer and its main mechanics are Area Movement and Dice Rolling.

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About the game

This is Gamers Paradise's third expansion for Axis & Allies and focuses on the Pacific Theater, adding rules to make the conflict in the Pacific more realistic and interesting. Includes rules for recreating the bombing of Tokyo by the Doolittle Raid through the historical events that led up to the Battle of Midway in June of 1942. This expansion contains a large 30" x 50" full color heavy duty polypropylene map, the "Midway Scenario" rulebook, and 40 color counters. Expands: Axis & Allies

Questions and answers

World War II Expansion 3: The Battle of Midway supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.