
- BGG rating
- 7.5
Wormhole: Verus
- 2 players
- 120 min
- 2011

2008
Rules assistance for Wormhole
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Wormhole is a board game released in 2008 for 2 players, 120–360 minutes per game, and ages 12 and up. It was designed by Denny Unger and Bob Cooper and its main mechanics are Dice Rolling.
Wormhole by Worldworks Games is a tabletop space combat game which promises an affordable yet paradigm shifting gaming experience. Taking the "virtual board game" concept to the bleeding edge; instead of forcing overpriced lead miniatures on players Wormhole offers a complete fleet of high quality 3-D models that you print and build from your home printer. This feature alone gives players the opportunity to build massive fleets without breaking the bank. Wormhole promises "cinematic" space combat with visual style and presentation not yet seen in the genre. Rules are easy to understand but offer a scaling level of depth for a variety of play styles. Wormhole also introduces an interactive damage and orders system which removes heavy book-keeping tasks and replaces it with a "control panel-like" interface (you feel absolutely in control, barking orders to your fleet). A number of unique gaming elements conspire to make Wormhole a truly immersive and completely original gaming experience. Home Page: http://www.worldworksgames.com/wormhole.html
Wormhole supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Wormhole is 120–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wormhole for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wormhole has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wormhole belongs to these categories: Wargame, Print & Play, and Miniatures. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wormhole are: Denny Unger and Bob Cooper. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wormhole as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.