3rd Fleet: Fleet Architecture
Note BGG
6,7

Extension de 3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans

3rd Fleet: Fleet Architecture

1991

Aide aux règles de 3rd Fleet: Fleet Architecture

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–4 joueurs
  • 12+
  • Complexité 4,0/5

Assistant de règles pour 3rd Fleet: Fleet Architecture

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

3rd Fleet: Fleet Architecture est une extension de 3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans sortie en 1991 pour 2 à 4 joueurs et à partir de 12 ans. Il a été conçu par Thomas D. Dworschak et ses principales mécaniques sont Dice Rolling, Hexagon Grid et Simulation.

Jeux similaires

À propos du jeu

En anglais

From the Expansion: "One of 3rd FLEET's limitations as a game is a shortage of scenarios. Other tactical/operational wargames overcome such a shortcoming by offering a system for designing your own(DYO) scenarios. But, for that one needs some manner in which to compare the units of the game. The following is an approximate valuation for each unit in 3rd FLEET based upon relative "combat power", allowing players to customize their own fleets for additional scenarios. These "purchase points" are given per-unit; the number in parentheses is the number of such counters provided in the game's countermix. If nuclear weapons are to be used, pay the cost to the right of the slash mark. Players may also purchase damaged units at half-cost. Each player may purchase mines for placement before the start of the match for five points each. Before the game, the opposing players should agree upon the purchase level for each side, with each side getting the same number of points to work with. Roughly speaking, use 400-1000 points per side for a low-complexity scenario; 1000-3000 points for a scenario of medium length/complexity; and 4000+ points for an advanced scenario. A detailed breakdown of the point values of existing scenarios is provided for comparison purposes in the first sidebar." It also provides for the following four new scenarios, complete with Special Rules, Game Length, Victory Conditions, and detailed Deployment: Cuba Libre! Melee in the Caribbean Assault on Jamaica Red SeaLion This expansion was first published as an article in The General, Vol. 27, No. 2 (1991).

Éditeurs

  • The Avalon Hill Game Co

Questions et réponses

Selon le catalogue, 3rd Fleet: Fleet Architecture se joue de 2 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.