Great War at Sea: Black Waters
Note BGG
7,4

Great War at Sea: Black Waters

2009

Aide aux règles de Great War at Sea: Black Waters

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2 joueurs
  • 30 min
  • Complexité 2,3/5

Assistant de règles pour Great War at Sea: Black Waters

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Great War at Sea: Black Waters est une extension de jeu de société sortie en 2009 pour 2 joueurs et avec des parties de 30 minutes. Il a été conçu par Michael Bennighof et ses principales mécaniques sont Dice Rolling et Hexagon Grid.

Extensions

Jeux similaires

À propos du jeu

En anglais

From the Avalanche Press website: During the late 1800s, two emerging industrial powers began to build large modern fleets: the United States and Germany. Perhaps inevitably, tensions rose between them. Each entered the imperialist race very late and had to content itself with the leftovers which the British and French had passed by. When the United States seized Spain’s colonial empire in 1898, German jealousy raged hotly. Some German business leaders lusted for the Philippines and Puerto Rico, urging the Kaiser to purchase them from the Spanish before the war ended, or from the Americans afterwards. German and American squadrons did not, as legend has it, almost come to blows in Manila Bay during the Spanish-American War — the British spread that story, eager to cultivate American public opinion. But the German and American admirals on the scene did cultivate an intense dislike for one another, and the feelings spread to the top on both sides. Black Waters is a 64-page book supplement for the Great War at Sea series based on American plans to fight Germany. Most of the scenarios take place in the Caribbean Sea, but some actions are also placed in European waters. There are 210 die-cut and mounted playing pieces, the same pieces that originally appeared in our now out-of-print U.S. Navy Plan Black. The Americans get ships ranging from three examples of the South Dakota class through the first American dreadnoughts, the South Carolina class, and the last of the American pre-dreadnoughts, the Connecticut class. There are also a pair of light carriers based on American plans to convert big armored cruisers. The Germans add three of the GK4531 battle cruiser design and three representatives of the GK4251 battleship. And of course Germany receives an aircraft carrier, the proposed conversion of the huge liner Imperator. Argentina and Brazil receive part of their fleets, and there are two hypothetical Mexican battleships and small contingents from the Netherlands, Venezuela and Colombia. There are over two dozen new scenarios, including the "War Plan Silver" subset based on Woodrow Wilson's very serious threat to go to war with Italy in May 1919, plus revised versions of most of those originally seen in Plan Black. This is not a stand-alone game; ownership of U.S. Navy Plan Gold is required to play most of the scenarios and Mediterranean, Jutland and U.S. Navy Plan Red to play all of them.

Questions et réponses

Selon le catalogue, Great War at Sea: Black Waters se joue à 2 personnes. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.