3rd Fleet: Fleet Architecture
BGG rating
6.7

Expansion for 3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans

3rd Fleet: Fleet Architecture

1991

Rules assistance for 3rd Fleet: Fleet Architecture

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 12+
  • Complexity 4.0/5

Rules assistant for 3rd Fleet: Fleet Architecture

What would you like to know?

Answers come from the official rulebook, with the page to check.

3rd Fleet: Fleet Architecture is an expansion for 3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans released in 1991 for 2–4 players and ages 12 and up. It was designed by Thomas D. Dworschak and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

Similar games

About the game

From the Expansion: "One of 3rd FLEET's limitations as a game is a shortage of scenarios. Other tactical/operational wargames overcome such a shortcoming by offering a system for designing your own(DYO) scenarios. But, for that one needs some manner in which to compare the units of the game. The following is an approximate valuation for each unit in 3rd FLEET based upon relative "combat power", allowing players to customize their own fleets for additional scenarios. These "purchase points" are given per-unit; the number in parentheses is the number of such counters provided in the game's countermix. If nuclear weapons are to be used, pay the cost to the right of the slash mark. Players may also purchase damaged units at half-cost. Each player may purchase mines for placement before the start of the match for five points each. Before the game, the opposing players should agree upon the purchase level for each side, with each side getting the same number of points to work with. Roughly speaking, use 400-1000 points per side for a low-complexity scenario; 1000-3000 points for a scenario of medium length/complexity; and 4000+ points for an advanced scenario. A detailed breakdown of the point values of existing scenarios is provided for comparison purposes in the first sidebar." It also provides for the following four new scenarios, complete with Special Rules, Game Length, Victory Conditions, and detailed Deployment: Cuba Libre! Melee in the Caribbean Assault on Jamaica Red SeaLion This expansion was first published as an article in The General, Vol. 27, No. 2 (1991).

Publishers

  • The Avalon Hill Game Co

Questions and answers

3rd Fleet: Fleet Architecture supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.