5150: Illegal Aliens
BGG rating
7.3

Expansion for 5150

5150: Illegal Aliens

2007

Rules assistance for 5150: Illegal Aliens

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 120 min
  • Complexity 2.0/5

Rules assistant for 5150: Illegal Aliens

What would you like to know?

Answers come from the official rulebook, with the page to check.

5150: Illegal Aliens is an expansion for 5150 released in 2007 120 minutes per game. It was designed by Ed Teixeira and its main mechanics are Dice Rolling.

Similar games

About the game

This is an expansion for the base game 5150. From the publisher's website: This book will introduce you to eight new aliens. Inside ILLEGAL ALIENS you will find complete descriptions for each of these alien races. These include pictures and the following information: Who these aliens are. Their current history. The type of Encounters they have. Their Prime Motivator. Their small unit organization. The Attributes they possess including new ones not previously mentioned in 5150. The weapons they use at squad level. Any available support weapons. What reinforcements are available. What type of vehicles they can utilize. And finally complete stats for their weapons. In addition we have included one scenario that introduces yet another new alien for a total of nine! This scenario features a new alien known simply as the "Night Terror". So without further adieu, let us introduce you to your new neighbors!

Mechanics

Designers

Publishers

  • Two Hour Wargames (THW Game Design)

Questions and answers

The listed playing time for 5150: Illegal Aliens is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.