5150: Infestation
BGG rating
7.6

Expansion for 5150

5150: Infestation

2007

Rules assistance for 5150: Infestation

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 120 min
  • Complexity 2.0/5

Rules assistant for 5150: Infestation

What would you like to know?

Answers come from the official rulebook, with the page to check.

5150: Infestation is an expansion for 5150 released in 2007 120 minutes per game. It was designed by Ed Teixeira and its main mechanics are Dice Rolling.

About the game

This is an expansion for the base game 5150. From the publisher's website: Infestation introduces the “tactical role-playing game” side of 5150. Players can use Infestation to “flesh out” their characters, giving them an almost life-like feel. Infestation blends the traditional RPG with fast and easy to follow combat on a personal level. Combining these two aspects allows players to enjoy the cinematic aspect of role-playing while keeping the excitement of a miniatures wargame. Infestation covers... Fast movement Firing while fast moving The H'DAN CORPORATION flash-bang grenade New grenade throwing procedures Explosions in confined spaces Delayed explosions New ranged combat chart Specific hit locations and damage Cover handled in a different way Variable damage to figures New melee system Man Down check Computers and hacking New equipment Encumbrance Psionics with new QRS "Half Deads" Complete scenario that introduces new movement system New "in encounter" encounter system New variable time clock for encounters Covert Operations Group with new QRS Covert operations Security robot - with new QRS HAFER-2 Security Bot Xeogs are refreshed to use in the scenario if needed - with QRS New way to play solitaire or same side two new aliens with QRS

Mechanics

Designers

Publishers

  • Two Hour Wargames (THW Game Design)

Questions and answers

The listed playing time for 5150: Infestation is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.