'65: USMC/Anzac
BGG rating
7.9

Expansion for '65: Squad-Level Combat in the Jungles of Vietnam

'65: USMC/Anzac

2016

Rules assistance for '65: USMC/Anzac

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 45–180 min
  • 12+
  • Complexity 3.5/5

Rules assistant for '65: USMC/Anzac

What would you like to know?

Answers come from the official rulebook, with the page to check.

'65: USMC/Anzac is an expansion for '65: Squad-Level Combat in the Jungles of Vietnam released in 2016 for 2–3 players, 45–180 minutes per game, and ages 12 and up. It was designed by Mark H. Walker and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

This expansion to '65 Squad Level Combat in Vietnam includes a full die-cut sheet (approximately 8.5” x 11”) of United States Marines and ANZAC counters (Two sheets), including rifle squads, heroes, and armored fighting vehicles, such as the Ontos, Centurion, and eight scenarios featuring them (Four each Marines and ANZACs). The most potent squads in the game, the Marines bring devastating firepower, and heroes with iron discipline to the gaming table. The forces from Australia and New Zealand played a significant role in Vietnam. We’ll let you recreate that role with these ANZAC counters and scenarios featuring their contributions. Centurion tanks, FN-FAL rifles, snipers, and heroes with unique special abilities will all make muster on your gaming table, and provide unique insight into their fight in Vietnam as well as a bucket of tactical-gaming fun. Comes in a Ziploc bag. Must own the base game, '65 Squad Level Combat in Vietnam, to play the scenarios in the Marine Expansion. Now shipping. Includes 2 x sheets of die-cut counters and a full-color scenario booklet and rules.

Questions and answers

'65: USMC/Anzac supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.