A Victory Complete: The Battle of Tannenberg, 1914
BGG rank
BGG #12,088
BGG rating
7.0

A Victory Complete: The Battle of Tannenberg, 1914

2011

Rules assistance for A Victory Complete: The Battle of Tannenberg, 1914

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 210 min
  • 12+
  • Complexity 2.3/5

For 2 players

Rules assistant for A Victory Complete: The Battle of Tannenberg, 1914

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Answers come from the official rulebook, with the page to check.

A Victory Complete: The Battle of Tannenberg, 1914 is a board game released in 2011 for 2 players, 210 minutes per game, and ages 12 and up. It was designed by Magnus Nordlöf and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

The Game A Victory Complete: The Battle of Tannenburg, 1914, is a boardgame covering the battle of Tannenberg and the Masurian Lakes in August 1914 between Germany and Russia. The Scene: The battle for Tannenberg and the Masurian lakes is one of the most famous battles in history. Even though the battle was insignificant in numbers of forces engaged compared to other battles fought during WW I, it represent a master- piece of exercising modern military strategy. One of the most astonishing victories ever was scored in a classical battle of local superiority and maneuver. Tannenberg 1914 The game covers the battles of Tannenberg and the Masurian Lakes during mid August through mid September. Two ill prepared, yet superior in numbers, Imperial Russian armies attack East Prussia in August 1914 in order to honor the Franco-Russian Alliance of 1894. Even though the Russian attack turned out to a disaster, it played an important role on the Western Front. German reserves were pulled from the West to East Prussia, that otherwise would have been used in the crucial battle of the Marne north of Paris. The Game Design The game mechanics includes a chit-pull procedure. The low density of units provides a fast-pace battle where every move is vital for victory. The game is taught in 30 minutes and is easy to digest yet a challenge even for the more experienced players. Game Scale: Turn: 2 days Hex: 6.2 miles / 10 km Units: Brigade to Army More on the Game Design The game addresses the players on the classical elements 20th century warfare. ·Importance of finding local superiority ·Balancing between attack and defense ·Timing of maneuver and decisive blows ·Command and Control ·Lines of Supply The German player has to work with small means and time his strategies in order to succeed and keep the Russian player from pressing far in to East Prussia. The Russian player must press on to force out the reinforcements from the western front and use his superiority in order to come out as victor. All is set for yet another classical engagement! Game Inventory (Special Ops #3 edition): One 22 x 34" full-color mapsheet One dual-side printed countersheet (252 1/2" & 5/8" counters, of which only 146 are used in this game) One 12-page A Victory Complete rule booklet

Publishers

  • Multi-Man Publishing
  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Three Crowns Games

Questions and answers

A Victory Complete: The Battle of Tannenberg, 1914 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.