
- BGG rank
- BGG #7,576
- BGG rating
- 7.4
The Next War: Modern Conflict in Europe
- 2 players
- 360 min
- Complexity 4.2/5
- 1978

1980
Rules assistance for Across Suez: The Battle of the Chinese Farm October 15, 1973
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Across Suez: The Battle of the Chinese Farm October 15, 1973 is a board game released in 1980 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and Mark Herman and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
"Across Suez" is an operational level wargame simulation of the Battle of Chinese Farm, 15 October 1973. The Israeli High Command planned to cross the Suez Canal in order to isolate the Egyptian Third Army, but two Egyptian divisions threatened to block the Israeli counteroffensive. Across Suez is a relatively simple, yet challenging recreation of the wildest and most important battle of the October War. Such elements as surprise and shock of first combat, combined arms combat, Canal crossing, as well as artillery bombardment and support have been captured in a game system that is easily grasped and yet allows subtle strategic decisions on both sides. Across Suez contains an 11" x 17" map of the area around Chinese Farm in the Sinai, 100 cardboard playing pieces, rules booklet, and various playing aids. Also published by Hobby Japan in Basic 3, together with The Big Red One: The Game of the First Infantry Division at the Battle of the Bulge and Leningrad.
Across Suez: The Battle of the Chinese Farm October 15, 1973 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Across Suez: The Battle of the Chinese Farm October 15, 1973 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Across Suez: The Battle of the Chinese Farm October 15, 1973 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Across Suez: The Battle of the Chinese Farm October 15, 1973 has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Across Suez: The Battle of the Chinese Farm October 15, 1973 belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Across Suez: The Battle of the Chinese Farm October 15, 1973 are: Jim Dunnigan and Mark Herman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Across Suez: The Battle of the Chinese Farm October 15, 1973 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.