Aether Captains: The Search
BGG rank
BGG #21,319
BGG rating
6.4

Aether Captains: The Search

2011

Rules assistance for Aether Captains: The Search

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 20 min
  • 10+
  • Complexity 1.6/5

For 2 players

Rules assistant for Aether Captains: The Search

What would you like to know?

Answers come from the official rulebook, with the page to check.

Aether Captains: The Search is a board game released in 2011 for 2 players, 20 minutes per game, and ages 10 and up. It was designed by Todd Sanders and its main mechanics are Variable Player Powers, Point to Point Movement, and Area Majority / Influence.

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About the game

The Search is a game of evade and capture for two players taking place in the Aether Captains world of Arkady. One player, the criminal, must visit three marked map cards committing a heinous crime at each location. The other player takes on the role of the Watch & Ward, the court police force of Val Justinia, and must surround the criminal with their police officers and barricades. Needed to Play: The game deck consisting of 20 map cards, 17 blue game cards for the police and 17 gray for the criminal. 1 criminal pawn and 3 crime scene markers (suggested color: black), 4 police pawns and 3 barricade markers (suggested color: blue), and 2 closed sewer markers (suggested color: yellow). Play: A player’s turn consists of 3 possible actions. Players may do any one action or all of them during their turn, and may do the first two actions in any order. The third action, drawing cards, is always done last: • Move a pawn one card orthogonally in distance (the police player will move only 1 pawn on a turn). tThe criminal player cannot move onto any map card occupied by a police pawn or on to any map card with a barricade marker on it. • Play a card, discarding it beside the player’s draw deck. When the draw deck is exhausted, shuffle the discard deck and create a new draw deck. • Draw back to 3 cards in your hand at the end of a turn. Win: The criminal wins by either placing a marker at each of the three crime scenes or by wounding all 4 police officers. The police win by surrounding the criminal on all orthogonal sides with police pawns, barricades or the edges of the 5x4 map. (example if the criminal pawn is on one corner of the map the police can surround the criminal with pawns, or barricades, on the 2 adjacent orthogonal cards).

Questions and answers

Aether Captains: The Search supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.