Age of Rifles
BGG rating
9.0

Age of Rifles

2008

Rules assistance for Age of Rifles

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 8+
  • Complexity 2.5/5

Rules assistant for Age of Rifles

What would you like to know?

Answers come from the official rulebook, with the page to check.

Age of Rifles is a board game expansion released in 2008 for 2 players and ages 8 and up. It was designed by Markus Stumptner and its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System.

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About the game

The Age of Rifles system is a fast, low to moderate complexity, brigade-level game of mid-19th century battles, combining a grand tactical perspective (battle strategy, not micromanagement) with a focus on a historically sound use of your units. It is a descendant of the Last Battles of Napoleon system, incorporating a modern, fire-based combat system, an interactive chitpull sequence of play, and an orders system. It is intended to provide the feeling that order-based systems of much greater complexity and playing time provide, by omitting tactical detail such as formations and facing. Seen from the other side, it is intended to be Blue & Gray: Four American Civil War Battles but with a historical feel in play. Currently there are refits for Gettysburg: Lee's Greatest Gamble, Seven Days Battles, and The Atlanta Campaign: Bald Hill and Ezra Church.

Publishers

  • (Self-Published)
  • (Web published)

Questions and answers

Age of Rifles supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.