
- BGG rating
- 1.0
Airborne In My Pocket: Currahee!
- 1–4 players
- 5 min
- 2009

2009
Rules assistance for Airborne in My Pocket
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Airborne in My Pocket is a board game released in 2009 for 1–2 players, 15 minutes per game, and ages 10 and up. It was designed by Emmanuel Aquin and its main mechanics are Tile Placement and Cooperative Game.
The night before June 6th, 1944, during Operation Neptune, thousands of Allied troops were parachuted into enemy territory to prepare the Normandy landings. During that crucial night, amid the flashes of German anti-aircraft fire, many paratroopers were scattered a long way from their drop zones as their planes were either destroyed or unable to reach their drop points. You are among those troopers. But as luck turns out, the winds have blown you directly where you are needed the most! As you were descending, you discovered a terrible sight: the Germans have installed two 24.0 cm Guns in a hidden bunker. Those cannons are set to fire at the beaches of Normandy. You alone can stop them from killing the Allied troops! During your jump, you lost your equipment bag which contained all your necessary gear. The only thing you have left is your trusted Colt .45 and your ingenuity. As you fold your parachute, you look at your watch: it’s 0700, the landings are starting. Will you have time to sabotage the German battery before they decimate your comrades? All you need are some explosives... Airborne In Your Pocket: Free Trial Version can be simple (Basic Game) or more involving (Scenarios & Campaigns), as the player wishes. Advanced Game and Scenarios allow you to play as American, British, Canadian, French and even German soldiers. And the expansions bring even more variety with alternate cards and locations. So join the airborne! Fight the enemy! Win the war!
Airborne in My Pocket supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Airborne in My Pocket is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Airborne in My Pocket for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Airborne in My Pocket has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Airborne in My Pocket belongs to these categories: Card Game, Wargame, and Print & Play. Its main mechanics are Tile Placement and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Airborne in My Pocket are: Emmanuel Aquin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Airborne in My Pocket as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.