
- BGG rank
- BGG #4,660
- BGG rating
- 8.0
Hearts and Minds: Vietnam 1965-1975 (Third Edition)
- 1–2 players
- 45–360 min
- Complexity 3.0/5
- 2019

2016
Rules assistance for Amigos and Insurrectos: The Philippine Insurrection 1899-1902
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Amigos and Insurrectos: The Philippine Insurrection 1899-1902 is a board game released in 2016 for 2 players. It was designed by John Poniske and its main mechanics are Area Movement, Dice Rolling, and Simulation.
Following Dewey's naval victory, US Officials negotiated with Spain over the surrender of the Philippine capital, Manila, while simultaneously negotiating Filipino independence with Aguinaldo. When US forces occupied Manila, Aguanildo's own larger, and initially better armed veteran force squared off with McKinley's expeditionary force. There followed four years of "official hostilities" (Guerrilla activities dragged on for more than a decade after McKinley declared end to the war). Hostilities raged across the central island of Luzon and several other major island. After Aguinaldo's capture, his regular forces melted into the bush and US troops faced its first major guerrilla war in the Pacific. As with later foreign adventures, it was not a popular war at home. Amigos and Insurrectos is an area movement game for two players (a US and a Filipino player). Three scenarios will be offered: an eight turn - STAND UP FIGHT, represents the clash of regular forces; an eight turn - INTO THE BUSH, representing the guerrilla phase of the conflict, and a 15 turn CAMPAIGN GAME, combining both. Regular forces will be represented on the regimental level. Abstract jungle movement will be available through guerrilla movement boxes and movement between islands will be possible though trans-island boxes. Originally designed as a Card-Driven game, random historical events will occur based on objective and turn based triggers. Victory will be based on a point swing track that in the extreme, could see Filipino collapse or US withdrawal. This is a topic shown very little attention in the gaming hobby. Luckily, Olivier has seen fit to feature it in the upcoming issue #11 of BATTLES MAGAZINE.
Amigos and Insurrectos: The Philippine Insurrection 1899-1902 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Amigos and Insurrectos: The Philippine Insurrection 1899-1902 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Amigos and Insurrectos: The Philippine Insurrection 1899-1902 belongs to these categories: Wargame, Civil War, and Post-Napoleonic. Its main mechanics are Area Movement, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Amigos and Insurrectos: The Philippine Insurrection 1899-1902 are: John Poniske. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Amigos and Insurrectos: The Philippine Insurrection 1899-1902 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.