
- BGG rank
- BGG #10,627
- BGG rating
- 7.6
Bleeding Kansas
- 2 players
- 60–180 min
- Complexity 2.3/5
- 2019

2020
Rules assistance for Banana Wars: US Intervention in the Caribbean 1897-1933
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Banana Wars: US Intervention in the Caribbean 1897-1933 is a board game released in 2020 for 2 players. It was designed by John Poniske and its main mechanics are Dice Rolling, Area Majority / Influence, and Simulation.
Description from the publisher: US intervention in Latin-America involved the US Marine Corps, Army and Navy. Caribbean nations were invaded, occupied, and sometimes native politicians deposed. Battles with native rebels were frequent. Protecting and promoting economic concerns lay at the root of US military intervention. Businesses such as the United Fruit Company and the Standard Fruit Company sought to control the Caribbean banana, sugar and tobacco trade. Our doughboys became their enforcers. "Banana Wars" is a delightful, card-driven whack-a-mole game in which the US player stamps out insurrections while the Insurrecto player creates an unending string of crises to exhaust US resources.
Banana Wars: US Intervention in the Caribbean 1897-1933 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Banana Wars: US Intervention in the Caribbean 1897-1933 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Banana Wars: US Intervention in the Caribbean 1897-1933 belongs to these categories: Wargame, Post-Napoleonic, and World War I. Its main mechanics are Dice Rolling, Area Majority / Influence, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Banana Wars: US Intervention in the Caribbean 1897-1933 are: John Poniske. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Banana Wars: US Intervention in the Caribbean 1897-1933 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.