
- BGG rank
- BGG #4
- BGG rating
- 8.5
Gloomhaven
- 1–4 players
- 60–120 min
- Complexity 3.9/5
- 2017

Rules assistance for Anno Domini 1666: Mercenaries I Expansion Set
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Anno Domini 1666: Mercenaries I Expansion Set is an expansion for Anno Domini 1666 released in 2019 for 2–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Konrad Sosiński and Rafał Szwelicki and its main mechanics are Variable Player Powers, Hand Management, and Grid Movement.
Witch hunter. Famous marksmen. Moster slayer. Head of the criminal underworld of Vienna. Very clever and charismatic dwarf. A guitar player who is able to unleash hell with his two double barrelled pistols. You can hire them if you are ready to pay and if you know the right people. You will not be disappointed. In this box you will also find rules for two brand new factions: infamous Vienesse Mafia and righteous Monster Hunters. Warning: this is not a standalone product. You will need a copy of Anno Domini 1666 Base Game to use the contents of this box. Contents: • 6 Highly detailed plastic miniatures • 14 Character cards • 19 Item cards • 2 Faction cards
Anno Domini 1666: Mercenaries I Expansion Set supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Anno Domini 1666: Mercenaries I Expansion Set is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anno Domini 1666: Mercenaries I Expansion Set for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anno Domini 1666: Mercenaries I Expansion Set belongs to these categories: Fantasy, Adventure, and Miniatures. Its main mechanics are Variable Player Powers, Hand Management, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Anno Domini 1666: Mercenaries I Expansion Set are: Konrad Sosiński and Rafał Szwelicki. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Anno Domini 1666: Mercenaries I Expansion Set as an expansion for Anno Domini 1666. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Anno Domini 1666 to use it. Check that your edition of Anno Domini 1666 is compatible, as some expansions were revised between editions.