Anno Domini 1666: Mercenaries I Expansion Set
BGG rating
8.3

Expansion for Anno Domini 1666

Anno Domini 1666: Mercenaries I Expansion Set

2019

Rules assistance for Anno Domini 1666: Mercenaries I Expansion Set

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–120 min
  • 14+

Rules assistant for Anno Domini 1666: Mercenaries I Expansion Set

What would you like to know?

Answers come from the official rulebook, with the page to check.

Anno Domini 1666: Mercenaries I Expansion Set is an expansion for Anno Domini 1666 released in 2019 for 2–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Konrad Sosiński and Rafał Szwelicki and its main mechanics are Variable Player Powers, Hand Management, and Grid Movement.

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About the game

Witch hunter. Famous marksmen. Moster slayer. Head of the criminal underworld of Vienna. Very clever and charismatic dwarf. A guitar player who is able to unleash hell with his two double barrelled pistols. You can hire them if you are ready to pay and if you know the right people. You will not be disappointed. In this box you will also find rules for two brand new factions: infamous Vienesse Mafia and righteous Monster Hunters. Warning: this is not a standalone product. You will need a copy of Anno Domini 1666 Base Game to use the contents of this box. Contents: • 6 Highly detailed plastic miniatures • 14 Character cards • 19 Item cards • 2 Faction cards

Questions and answers

Anno Domini 1666: Mercenaries I Expansion Set supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.