Armati 2nd Edition: Rules and Lists for Ancient and Medieval Wargaming
BGG rank
BGG #17,542
BGG rating
7.9

Armati 2nd Edition: Rules and Lists for Ancient and Medieval Wargaming

2004

Rules assistance for Armati 2nd Edition: Rules and Lists for Ancient and Medieval Wargaming

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+
  • Complexity 3.0/5

Rules assistant for Armati 2nd Edition: Rules and Lists for Ancient and Medieval Wargaming

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Armati 2nd Edition: Rules and Lists for Ancient and Medieval Wargaming is a board game released in 2004 for 2 players and ages 12 and up. It was designed by Arty Conliffe and Rob Wolsky and its main mechanics are Secret Unit Deployment, Simulation, and Line of Sight.

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About the game

Armati II is a second edition of the Armati rules system that now enforces the fatigue rules and attempts to combine Armati and 'Advanced Armati. New material to expand biblical period chariot armies has been added but some of the later armies have been dropped. Army lists are included with the rule book which is not bound. This method was introduced in the hope that additional material can be released easily. Sequence of play: Initiative Phase - winner decides order of play for subsequent phases Missile Phase - alternate Movement Phase - alternate Combat Phase - simultaneous Rally Phase - alternate Reimplements: Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming

Questions and answers

Armati 2nd Edition: Rules and Lists for Ancient and Medieval Wargaming supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.