
- BGG rating
- 8.3
Advanced Armati
- 2 players
- 120 min
- 1995

1994
Rules assistance for Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming is a board game released in 1994 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Arty Conliffe and its main mechanics are Measurement Movement and Area-Impulse.
Armati is a complete rules system that simulates the battlefield tactics of Ancient, Medieval and Renaissance armies. Each Armati army can be assembled in three sizes, so that players may build them to suit both their financial resources and desired "look." 130 armies are included, divided into six periods, thereby permitting a greater array of "eligible" opponents within each period. the game is mechanically simple - a battle can be fought in less than two hours even when using the advanced rules. Armati emphasizes careful battle-planning and execution on the part of the player-general, as modified by the particular army system the general commands. Armati stresses the tactical generalities inherent in warfare rather than the exceptional battlefield occurrences in particular battles. To reduce the advantages of a player's "helicopter view" and to provide a more believable simulation of ancient warfare, Armati does not permit the free-wheeling unit maneuvers common to other rules sets. Unit movement is controlled, especially when in close proximity to the enemy. the General's plan of battle is critical to success because it cannot be altered from moment to moment. Armati represents soldier types based on their tactical usage rather than their weapons and armor, although equipment contributes to a unit's fighting efficiency. Armati's combat system emphasizes tactical situation management not theoretical weapon effectiveness.
Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Measurement Movement and Area-Impulse. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming are: Arty Conliffe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.