Asteroid Pirates: A Game of Ship to Ship Combat in the Asteroid Belts
BGG rank
BGG #27,537
BGG rating
5.6

Asteroid Pirates: A Game of Ship to Ship Combat in the Asteroid Belts

1981

Rules assistance for Asteroid Pirates: A Game of Ship to Ship Combat in the Asteroid Belts

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 12+
  • Complexity 2.6/5

Rules assistant for Asteroid Pirates: A Game of Ship to Ship Combat in the Asteroid Belts

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Answers come from the official rulebook, with the page to check.

Asteroid Pirates: A Game of Ship to Ship Combat in the Asteroid Belts is a board game released in 1981 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Michael J. Matheny and its main mechanics are Dice Rolling, Variable Set-up, and Simultaneous Action Selection.

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About the game

Tactical space combat. Each player is a pirate squadron or convoy escort squadron (on its way to relieve a besieged Mars). The action occurs amidst the asteroid belt between Jupiter and Mars, Star Wars style (e.g. this "belt" looks more like a proto-planet than an actual asteroid belt) --asteroids offer shelter and menace as you weave your way through them. Ships are designed by the players then flown in the missions. Missiles, lasers, tractor beams, oh my! Play involves energy allocation using little cardboard sliders. Fast and furious. Shooting Stars: A Tactical Game of Fighter Combat in Space is a similar game, but more involved and detailed.

Questions and answers

Asteroid Pirates: A Game of Ship to Ship Combat in the Asteroid Belts supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.