
- BGG rank
- BGG #6,753
- BGG rating
- 6.2
Harry Potter Trading Card Game
- 2 players
- 20 min
- Complexity 2.0/5
- 2001

2009
Rules assistance for Battle Spirits: Trading Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Battle Spirits: Trading Card Game is a board game released in 2009 for 2–4 players, 45 minutes per game, and ages 10 and up. It was designed by Mike Elliott.
A new collectible card game brought to us from BANDAI JAP. English version distributed by BANDAI AMERICA. The game is anime stylized but is not based on an anime (until later versions) it was created by Michael Elliott, game designer for MTG, and also creator of Duel Masters. There are six different categories of cards. Each represented by a different Gem stone. Ruby, Diamond, Amethyst, Sapphire, Topaz, and Emerald. Each gem set possesses specific powers, abilities, and types of spirits which are unique to each gem set. The game is based around a "core" concept. Each player begins with 5 life which is represented by gems included with the game; also players begin with 4 "core" in their reserve that are also represented by the same gems used to indicate your life total. The goal of the game is to reduce your opponents life to zero, or through "crushing" your opponents deck so they can no longer draw any cards. As players receive damage from their opponents actions their life transfers from your life area to your reserve where you can pay for spirits, spells, and nexus's essentially adding a balance to the game; so that even though you may be on the receiving end of an assault you are gaining the ability to respond with a counter attack. Your reserve refreshes at the beginning of every turn with each core you had spent on the previous turn and you gain 1 additional core every turn. The game at its base is very simplistic, but as you play in more advanced degrees it tends to have a "poker" feel to it, as you can bluff and certain plays give away "tells" and whatnot, it takes about 45 minutes to play a match (best 2 of 3 games) Although the game requires basic strategy, there is a lot of involvement in the deck building process, because your resources are on a differing track from your deck there is no mulligan, such as in MTG, however you only begin with 4 core in reserve so you want to include spirits and cards in your deck that work with your "core" production curve. This concept makes a large portion of the spirits and spells in the game to be very attractive to deck building which makes individual cards very cost effective. Battle Spirits is currently on it's 4th edition with the 5th set releasing Sept. 10th. It is relatively unknown because it is only distributed to local hobby retailers and online hobby stores. It is currently unknown when the game will hit the mass market, but is expected to gain high popularity with the younger crowd as the anime will be hitting US airways hopefully in the spring of 2011. BANDAI AMERICA will send you a free demo deck (all constructed with cards from the first set) they are white backed which indicates they are not approved for sanctioned tournament play, however they are adequate for casual gaming and can give you a good taste of the game mechanics. For more information please see Bandaicg.com/battlespirits regarding how to play, how to obtain your free demo deck, you can also watch videos on YouTube by searching for "Bandai CG". On behalf of the Battle Spirits community, I warmly welcome you to the game! -Brandon Anderson (Top 8 X-championship GenCon 2010)
Battle Spirits: Trading Card Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Battle Spirits: Trading Card Game is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battle Spirits: Trading Card Game for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battle Spirits: Trading Card Game has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battle Spirits: Trading Card Game belongs to these categories: Card Game and Collectible Components. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Battle Spirits: Trading Card Game and want something comparable for your next game night.
The credited designers of Battle Spirits: Trading Card Game are: Mike Elliott. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battle Spirits: Trading Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.