
- BGG rating
- 7.7
Hecatomb: Last Hallow's Eve
- 2–4 players
- 30 min
- 2005

2005
Rules assistance for Hecatomb
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Hecatomb is a board game released in 2005 for 2–4 players, 30 minutes per game, and ages 15 and up. It was designed by Mike Elliott and Jonathan Tweet and its main mechanics are Hand Management.
Collectible card game Released by Wizards of the Coast on August 18, 2005. From the Wizards of the Coast web site: In Hecatomb, each player is an Endbringer, an evil genius bent on the destruction of the modern-day world. Endbringers summon monsters from myth and nightmare, breeding hybrids that can destroy an enemy's forces, eventually building up enough power to destroy the world. After a world is destroyed, the Endbringers travel through dimensional portals to other, parallel worlds where the contest begins again. Hecatomb's unusual stacking mechanic gives the game a three-dimensional feel. Five-sided Hecatomb cards depict a variety of horrid creatures, from terrible beasts and demons to crazed shamans. Cards feature four clear edges, with scores for power and abilities on the fifth edge. Players can create frightening creature hybrids called Abominations by stacking cards on top of each other. Each Abomination combines the powers and special abilities of all the creatures used to assemble it. The clear edges allow players to see the total power scores and abilities of up to 5 cards stacked together. Designed for two or more players, Hecatomb's base set is made up of 144 cards. The starter game contains 40 random cards, a rulebook, and a counter sheet, and had a suggested retail price of $12.99. Booster packs contain 13 cards and had a suggested retail price of $4.99. This game has been discontinued as of 5/24/2006 there were two expansions for it: Last Hallow's Eve: Released 10/28/2005 (144 new cards) Blanket of Lies: Released 02/24/2006 (72 New Cards)
Hecatomb supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hecatomb is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hecatomb for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hecatomb has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hecatomb belongs to these categories: Card Game, Horror, and Collectible Components. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hecatomb are: Mike Elliott and Jonathan Tweet. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hecatomb as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.