
- BGG rank
- BGG #29,878
- BGG rating
- 5.1
Simpsons Trading Card Game
- 2–5 players
- 20 min
- Complexity 1.4/5
- 2003

2008
Rules assistance for Disney Club Penguin Trading Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Disney Club Penguin Trading Card Game is a board game released in 2008 for 2 players, 10 minutes per game, and ages 6 and up. It was designed by Mike Elliott, James Szubski, and Lance Priebe and its main mechanics are Hand Management, Set Collection, and Rock-Paper-Scissors.
Disney Club Penguin Trading Card Game, known as Card-Jitsu, is one of the children's games available in the Club Penguin online community. The online version of the game has a similar rules to the physical card game. There are two rule sets: Quick Game Rules and Standard Game Rules. Quick Game Rules is basically rock-paper-scissors with cards (water beats fire, fire beats snow, snow beats water). Each card has a numeric value from 1 to 12, which is used to resolve winners when the symbol is the same. The player who wins the most battles, wins the game. Under the Standard Game Rules, each player starts with a deck of 20 or more cards. The decks are shuffled and players maintain 5 cards in their hand. Combat can now be affected by special powers on some of the cards (for instance, "fire cards become snow for this round"). The winner is the first player to collect either a set of the three cards with the same symbol and with different number colors or a set of three cards with different symbols and different number colors.
Disney Club Penguin Trading Card Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Disney Club Penguin Trading Card Game is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Disney Club Penguin Trading Card Game for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Disney Club Penguin Trading Card Game has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Disney Club Penguin Trading Card Game belongs to these categories: Card Game, Movies / TV / Radio theme, and Collectible Components. Its main mechanics are Hand Management, Set Collection, and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Disney Club Penguin Trading Card Game are: Mike Elliott, James Szubski, and Lance Priebe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Disney Club Penguin Trading Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.