
- BGG rank
- BGG #9,327
- BGG rating
- 8.1
Mutant Year Zero: Zone Wars
- 1–4 players
- 60–120 min
- Complexity 2.3/5
- 2024

Rules assistance for Battlegroup: Tobruk
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Battlegroup: Tobruk is an expansion for Battlegroup: Kursk released in 2017 for 2 players, 90–180 minutes per game, and ages 14 and up. Its main mechanics are Dice Rolling, Point to Point Movement, and Action Points.
Description from the publisher: LIBYA, 1941... Facing the disastrous loss of their North African colonies, the Italians accept the aid of their allies and the Germans deploy the Deutsche Afrika Korps to Libya, under the command of General Erwin Rommel. He quickly goes on the offensive and throws the British forces back into Egypt, leaving only the besieged port of Tobruk still in their hands. A gruelling ten-month siege would follow, defying the Axis' attempts to break the defenders, whilst throughout 1941, repeated relief operations are thwarted in the eastern deserts of Libya. As the battles raged in North Africa, in May the Germans launch an airborne invasion of Crete using their elite 7th Flieger Division. BACKGROUND A general overview of the early North Africa campaign, from the Italian invasion of Egypt, through the long siege of Tobruk, to Operation Crusader and the Afrika Korps' counterstroke that would bring them to the Gazala Line in early 1942. Also includes background on the invasion of Crete and the Italian campaign in East Africa. ARMY LISTS Nine army lists designed to be played with the character of the principal combatants for North Africa and Crete: the Deutsche Afrikakorps, the Italian Ariete armoured division, Italian Infantry divisions to face British (and Commonwealth) armoured and infantry divisions. Also, the LRDG and Auto Saharan patrols. For Crete, army lists for the 7th Flieger Division facing the Commonwealth's beleaguered defenders of the island. Also includes rules for alterations to the army lists to play the battles of the East African campaign. SPECIAL RULES New special rules to adapt the core Battlegroup rules to the North African battlefields. Recreating the character of desert fighting, with its dusty conditions, reliance on tank warfare and mobile formations, and the wearing effects of the harsh conditions, all helping to create games with the distinctive feel of the desert war. Latest campaign supplement in the popular Battlegroup gaming system.
Battlegroup: Tobruk supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Battlegroup: Tobruk is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battlegroup: Tobruk for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battlegroup: Tobruk belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling, Point to Point Movement, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Battlegroup: Tobruk as an expansion for Battlegroup: Kursk. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Battlegroup: Kursk to use it. Check that your edition of Battlegroup: Kursk is compatible, as some expansions were revised between editions.