
- BGG rating
- 7.6
Battlegroup: Market Garden
- 2 players
- 90–120 min
- 2017

2013
Rules assistance for Battlegroup: Rule Book
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Battlegroup: Rule Book is a board game released in 2013 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Warwick Kinrade and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.
From the back of the book: Battlegroup is a set of tabletop wargame rules for recreating the battles of World War II, with 20mm or 15mm miniatures. This is a core rulebook, detailing how to play the game, including such basic rules as Command and Control, Movement, Firing and Morale. Command and Control: The rules use a system of Orders, putting difficult tactical decision making in the centre of the game. Firing: A unique 'two-tier' system for firing involves Area fire and Aimed Fire, in which pinning enemy units can be as important as destroying them. Morale: The innovative Battle Rating counters system means no two game will ever play the same. To play you will also need a collection of wargames miniatures, a wargames table, an opponent and one of the Battlegroup Theatre supplements, which provide all the detail, army lists and character of specific battlefields and periods of war.
Battlegroup: Rule Book supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Battlegroup: Rule Book is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battlegroup: Rule Book for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battlegroup: Rule Book has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battlegroup: Rule Book belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battlegroup: Rule Book are: Warwick Kinrade. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battlegroup: Rule Book as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.