
- BGG rank
- BGG #7,377
- BGG rating
- 7.7
Brigade Fire and Fury: Wargaming the Civil War with Miniatures
- 2–12 players
- 180 min
- Complexity 3.1/5
- 1990

Rules assistance for Black Powder: Glory, Hallelujah!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Black Powder: Glory, Hallelujah! is a board game expansion released in 2016 for 2 players, 120–360 minutes per game, and ages 12 and up. It was designed by David B. James and its main mechanics are Dice Rolling and Simulation.
Glory Hallelujah! – the American Civil War 1861 – 1865 supplement for Black Powder. In 1860 Abraham Lincoln was elected President of the fledgling United States of America. Years of seething hostility between the North and South boiled over as the Southern States saw Lincoln’s election as a direct threat to their rights, and the nation fell apart as a new Confederacy was formed in the South. The Confederacy, striving to assert its independence, opened fire on the Northern troops occupying Fort Sumter in Charleston Harbour on April 12th 1861. Determined to preserve the Union, Northern troops headed south and on to Richmond! Over the next four terrible long years American armies tramped across American fields and burnt American farms as Americans killed Americans in a war the likes of which the nation had never seen before. The epic battles fought during the American Civil War proved beyond all doubt that war can be ‘all hell’. This supplement for Black Powder describes the history, armies, key leaders, doctrine and tactics of the American Civil War, and includes a comprehensive set of army lists and optional rules for recreating the battles of that war in miniature. —description from the publisher
Black Powder: Glory, Hallelujah! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Black Powder: Glory, Hallelujah! is 120–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Black Powder: Glory, Hallelujah! for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Black Powder: Glory, Hallelujah! belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Black Powder: Glory, Hallelujah! are: David B. James. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Black Powder: Glory, Hallelujah! as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.