
- BGG rank
- BGG #5,246
- BGG rating
- 7.3
Warmaster
- 2–4 players
- 120 min
- Complexity 2.9/5
- 2000

Rules assistance for Bolt Action: Armies of Germany
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bolt Action: Armies of Germany is an expansion for Bolt Action released in 2012 for 2–4 players, 180 minutes per game, and ages 12 and up. It was designed by Rick Priestley, Alessio Cavatore, and Warwick Kinrade and its main mechanics are Dice Rolling, Variable Set-up, and Simulation.
This army book expansion provides Bolt Action players with all of the information they need to game the military forces of Germany. Detailed army lists allow players to construct German armies for any theatre and any year of the war, including the early campaigns in Poland and France, the dusty tank war in the North African desert, the bloody battles on the Eastern Front, and the final defence of Normandy, occupied France and Germany itself. With dozens of different unit types including Fallschirmjager, Waffen-SS, and the dreaded Tiger tank, players can assemble a huge variety of troops with which to battle their opponents.
Bolt Action: Armies of Germany supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bolt Action: Armies of Germany is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bolt Action: Armies of Germany for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bolt Action: Armies of Germany has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bolt Action: Armies of Germany belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling, Variable Set-up, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bolt Action: Armies of Germany are: Rick Priestley, Alessio Cavatore, and Warwick Kinrade. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bolt Action: Armies of Germany as an expansion for Bolt Action. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Bolt Action to use it. Check that your edition of Bolt Action is compatible, as some expansions were revised between editions.