
- BGG rank
- BGG #11,525
- BGG rating
- 6.5
1809: Napoleon's Danube Campaign
- 2 players
- 240–1200 min
- Complexity 3.4/5
- 1984

1979
Rules assistance for Bonaparte in Italy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Bonaparte in Italy is a board game released in 1979 for 2 players, 180 minutes per game, and ages 16 and up. It was designed by Kevin Zucker and its main mechanics are Hexagon Grid and Simulation.
In the Winter of 1796, Napoleon Bonaparte was commander of the Reserve Army, a politically visible and published critic of conduct on the ongoing war against the First Coalition. Through he had no apparent qualifications, his close proximity to the Directory and the influence of his freshly-made bride earned him the command of the quiescent Army of Italy, his first field command, at the age of 26. At once he turned his deep theoretical understanding, in a lightning campaign, against the tottering Sardinian Kingdom and its ally, Austria. By the end of April, he had gained for his army a corner of the fertile Po Valley. From there, in a series of six further operations over the next ten months, the French Army conquered and successfully defended the remainder of the Valley and the key to an advance into Austria, the fortress of Mantua. Rules: 24 pages incl. Errata & Clarifications (Napoleon at Bay System) Study Folder: 32 pages incl. Campaign Analysis Scenarios: Eight (Montenotte, Lodi, Borghetto, Castiglione. Bassano, Arcola, Rivoli, Marengo Map: Three 22 x 34" sections Counters: 300 (including blanks) pieces 2 Leader Displays (11" x 35") with 8 Scenario Set-Ups Game Design: Kevin Zucker GAME SYSTEM: CAMPAIGNS System - Series 1X = 3,200m/hex (2 miles), 1,000 men/SP, 2 days/turn. Important errata and a thoughtful review can be found in Fire & Movement magazine - issue 34 from MAY 1983.
Bonaparte in Italy supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Bonaparte in Italy is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bonaparte in Italy for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bonaparte in Italy has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bonaparte in Italy belongs to these categories: Wargame and Napoleonic. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bonaparte in Italy are: Kevin Zucker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bonaparte in Italy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.