
- BGG rank
- BGG #9,313
- BGG rating
- 7.9
Task Force: Carrier Battles in the Pacific
- 1–2 players
- 30–300 min
- Complexity 2.5/5
- 2023

2009
Rules assistance for Bravery in the Sand
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bravery in the Sand is a board game released in 2009 for 2 players and 60 minutes per game. It was designed by Ginichiro Suzuki and its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System.
Bravery in the Sand is a two-player game that covers the major part of the battle known as Operation Crusader in North Africa during World War Two. Covering the period from November 20 to December 3, 1941, players assume the roles of the Axis and Commonwealth generals to determine who will be victorious in this battle. One player controls the Commonwealth force (British, South African, New Zealand, and Indian), and the other player the Axis force (German and Italian). Players activate formations via chit draw, and combat is of the roll-to-hit variety. Includes rules for battlefield recovery, replacements, fortifications, Rommel and more. Part of the International Games Series (IGS) from Multi-Man Publishing Originally published in Operations Special Magazine #2 (Summer 2009). Game Scale: Turn: 2 days Hex: 15 miles / 24 Km Units: Regiment & Brigade Game Inventory (Operations Special Issue #2 edition): One 17 x 22" full-color mapsheet One dual-side printed countersheet (176 5/8" counters) One 8-page rules booklet
Bravery in the Sand supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Bravery in the Sand is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Bravery in the Sand has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bravery in the Sand belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bravery in the Sand are: Ginichiro Suzuki. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bravery in the Sand as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.