
- BGG rank
- BGG #22,276
- BGG rating
- 6.2
Duel in the Desert: Rommel's Campaign in North Africa
- 2 players
- 90 min
- Complexity 2.5/5
- 1986

1992
Rules assistance for Campaigns of the Civil War: Vicksburg and Chancellorsville
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Campaigns of the Civil War: Vicksburg and Chancellorsville is a board game released in 1992 for 1–2 players, 180 minutes per game, and ages 12 and up. It was designed by Eric Faust and its main mechanics are Area Movement, Dice Rolling, and Ratio / Combat Results Table.
Campaigns of the Civil War: Vicksburg and Chancellorsville is a wargame that simulates two critical events of the American Civil War through a game system with a map divided into strategic squares. While this game is designed especially for solitaire play, it can accommodate a second player. Individual counters represents divisions, brigades, leaders, ironclads, transports and a handful of companies and battalions deployed in probing operations. A Combat Results Table (CRT) and a six-sided die is used to resolve combat. An 8-page rulebook and 17"x22" double-sided map are also used.
Campaigns of the Civil War: Vicksburg and Chancellorsville supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Campaigns of the Civil War: Vicksburg and Chancellorsville is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Campaigns of the Civil War: Vicksburg and Chancellorsville for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Campaigns of the Civil War: Vicksburg and Chancellorsville has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Campaigns of the Civil War: Vicksburg and Chancellorsville belongs to these categories: Wargame, Post-Napoleonic, and American Civil War. Its main mechanics are Area Movement, Dice Rolling, and Ratio / Combat Results Table. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Campaigns of the Civil War: Vicksburg and Chancellorsville are: Eric Faust. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Campaigns of the Civil War: Vicksburg and Chancellorsville as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.