
- BGG rating
- 7.0
Grant Takes Command
- 2 players
- 180 min
- Complexity 3.3/5
- 1996

1995
Rules assistance for Autumn of Glory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Autumn of Glory is a board game released in 1995 for 2 players and ages 12 and up. It was designed by Gary Selkirk and C. Rawling and its main mechanics are Area Movement, Dice Rolling, and Ratio / Combat Results Table.
"AUTUMN OF GLORY" is a two player operational wargame on General William S. Rosecrans' offensive into northern Georgia during the late summer of 1863. This offensive was met by a strong Confederate counterattack that resulted in the Battle of Chickamauga. The game also portrays the effort made to control Knoxville that so vitally influenced the Chickamauga campaign. This is the fifth game in COA’s Civil War Campaign series. The map depicts the theater of operations from Cumberland Mountain to Rome, Georgia, centered on Lookout Mountain. It is divided into Areas to regulate movement. Each Area represents approximately a 7-mile slice of terrain. Each turn represent about 2 days of real time. The playing pieces represent divisions and brigades on both sides, as well as artillery units and various informational markers. Each combat strength point represents around 800 infantry, 400 cavalry, or 16 artillery pieces, depending on the unit represented.
Autumn of Glory supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Autumn of Glory for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Autumn of Glory has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Autumn of Glory belongs to these categories: Wargame and American Civil War. Its main mechanics are Area Movement, Dice Rolling, and Ratio / Combat Results Table. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Autumn of Glory are: Gary Selkirk and C. Rawling. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Autumn of Glory as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.