
- BGG rank
- BGG #15,694
- BGG rating
- 6.5
Harvest of Death: The Second Day at Gettysburg
- 1–2 players
- 90 min
- Complexity 2.1/5
- 1989

1985
Rules assistance for The Great Invasion: The Gettysburg Campaign June 24 – July 3, 1863
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
The Great Invasion: The Gettysburg Campaign June 24 – July 3, 1863 is a board game released in 1985 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Leonard Millman and David G. Martin and its main mechanics are Area Movement, Dice Rolling, and Simulation.
"THE GREAT INVASION" is a two player, division/corps level strategic wargame covering Lee's second invasion of the North in June/July 1863. The game has alternate player moves, representing both the strategic moves and the tactical allocation of units during combat. As units take their losses their combat strength declines and they will become ineffective. The game is ten turns in length. Victory is determined by the Victory Option chosen by the CS player and victory points obtained by each player during the play of the game. The game map depicts the theater of operations from Harper's Ferry to Harrisburg. The map is divided into into forty six areas to regulate movement. Combat also takes place within these areas. The map also depicts the terrain in the theater of operations including mountains, mountain passes, rivers and defensible terrain all of which affect movement and combat. 240 Playing pieces (counters) represent Confederate infantry divisions, Union Infantry Corps and the Cavalry Brigades of both sides. Artillery strengths are built into the infantry units.
The Great Invasion: The Gettysburg Campaign June 24 – July 3, 1863 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Great Invasion: The Gettysburg Campaign June 24 – July 3, 1863 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Great Invasion: The Gettysburg Campaign June 24 – July 3, 1863 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Great Invasion: The Gettysburg Campaign June 24 – July 3, 1863 has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Great Invasion: The Gettysburg Campaign June 24 – July 3, 1863 belongs to these categories: Wargame, Civil War, and Post-Napoleonic. Its main mechanics are Area Movement, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Great Invasion: The Gettysburg Campaign June 24 – July 3, 1863 are: Leonard Millman and David G. Martin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Great Invasion: The Gettysburg Campaign June 24 – July 3, 1863 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.