
- BGG rating
- 7.2
Capo dei Capi: Apprentices Expansion
- 2 players
- 20 min
- 2016

2013
Rules assistance for Capo dei Capi
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Capo dei Capi is a board game released in 2013 for 2 players, 20 minutes per game, and ages 8 and up. It was designed by Steve Finn and its main mechanics are Take That, Push Your Luck, and Dice Rolling.
It is prohibition in New York City. Rival gangs of mobsters use their influence to bribe politicians, run casinos, bootleg liquor, and gain the favor of corrupt policemen. In Capo Dei Capi, players compete to decide who will be the "boss of all bosses." Capo Dei Capi is a 2-player dice game that requires players to "push their luck" each turn as they make tactical area control decisions. It is designed to be a very quick filler game (10-15 minutes) that still demands a certain level of skill and tactical decision-making. Yet, because dice rolls can be unexpected, players must be prepared to adapt and change their plans at the drop of a die.
Capo dei Capi supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Capo dei Capi is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Capo dei Capi for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Capo dei Capi has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Capo dei Capi belongs to these categories: Dice and Mafia. Its main mechanics are Take That, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Capo dei Capi are: Steve Finn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Capo dei Capi as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.