
- BGG rank
- BGG #3,339
- BGG rating
- 7.8
Bolt Action
- 2–6 players
- 120 min
- Complexity 2.7/5
- 2012

Rules assistance for Chain of Command: The Far East 1941-45
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Chain of Command: The Far East 1941-45 is an expansion for Chain of Command released in 2024 for 2–4 players and ages 14 and up. It was designed by Richard Clarke (III) and its main mechanics are Scenario / Mission / Campaign Game.
The book is a 120-page handbook that provides comprehensive coverage of the campaigns in Malaya, Hong Kong, Burma and the Dutch East Indies. Included is an historical overview of the campaigns, as well as a whole raft of new rules to cover the events and terrain in the Far Eastern Theatre. The handbook includes nearly fifty individual army lists with support lists for each one. As in the 1940 handbook, a comprehensive guide to the period is provided. In addition, this handbook offers a comprehensive range of national characteristics and rules for jungle training that allow the gamer to reflect the tactics of the period. The lists are as follows: Britain, Dominions and Empire British Infantry Platoon 1941-42 British Garrison Platoon 1941-42 Indian Army Platoon 1941-42 Indian ‘Milked’ Platoon 1941-42 Australian Rifle Platoon 1941-42 Australian Blackforce Platoon, Java 1942 Canadian Infantry Platoon 1941 (Hong Kong) Hong Kong Volunteer Defence Corps Platoon, 1941 Malaya Regiment Platoon 1941-42 Burma Rifles Platoon 1941-42 Volunteer Defence Corps 1941-42 Indian Army Platoon 1943 British Infantry Platoon 1943 “Commando” Platoon 1943-44 Chindit Platoon 1943 Burma Rifles Platoon 1943 British Infantry Platoon 1944-45 Indian Army Platoon 1944-45 Indian Motor Rifles Platoon 1944-45 Indian Parachute Platoon 1944-45 Tribal Levies 1944-45 African Infantry Platoon 1944-45 Assam Rifles Platoon 1943-45 Chindit Platoon 1944 Chindit Reconnaissance Platoon 1944 Army Command Section 1944-45 Royal Marine Commando Platoon 1944-45 RAF Regiment Flight 1944-45 Armour Support List Dutch East Indies KNIL Field Force Platoon KNIL Garrison Platoon KNIL Marechaussee Platoon KNIL Cavalry Platoon Cavalry Reconnaissance Troop Marine Platoon Japanese Empire Infantry Platoon 1941-42 Cavalry Reconnaissance Platoon 1941-43 Motorised Reconnaissance Platoon 1941-43 Special Naval Landing Party 1941-43 Army Parachute Platoon 1942 SNLF Parachute Platoon 1942 Infantry Platoon 1943 Infantry Platoon 1944-45 Commando Platoon 1945 Line of Communication Guard Platoon 1943-45 Line of Communication Mobile Platoon 1943-45 Indian National Army Platoon 1944-45 Alongside these lists we have nearly fifty support option lists giving support choices for a huge number of unit types, so if you have an Indian Infantry Platoon, you can select support from other friendly Empire units. All in all, the gamer can choose an incredible range of interesting and varied troop-types and then choose supports from friendly forces and allies for forces of almost limitless variety. But that’s not all! Each nation has a full Arsenal list for weapons and AFVs as well as comprehensive notes to cover their support options. Finally, we have four new scenarios to introduce the gamer to this new and exciting theatre of war: The Roadblock, The Road North, Demolition Derby and Fight for the Chaung. —description from the designer
Chain of Command: The Far East 1941-45 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Chain of Command: The Far East 1941-45 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chain of Command: The Far East 1941-45 belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chain of Command: The Far East 1941-45 are: Richard Clarke (III). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chain of Command: The Far East 1941-45 as an expansion for Chain of Command. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Chain of Command to use it. Check that your edition of Chain of Command is compatible, as some expansions were revised between editions.