
- BGG rank
- BGG #4
- BGG rating
- 8.5
Gloomhaven
- 1–4 players
- 60–120 min
- Complexity 3.9/5
- 2017
- Ask about the rules

Rules assistance for Chopper Pilot Vietnam
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Chopper Pilot Vietnam is a board game for 1–2 players, 30–120 minutes per game, and ages 13 and up. It was designed by Raymond Fiore and its main mechanics are Dice Rolling, Grid Movement, and Cooperative Game.
Vietnam, the first “helicopter war.” For over a decade US Army helicopters flew and fought in the skies of Vietnam, Laos and Cambodia. Now Chopper Pilot Vietnam lets you take part in that conflict as a pilot of the ubiquitous Huey or the deadly Cobra. Chopper Pilot Vietnam is a solitaire and cooperative game in which you fly as a US Army Warrant Officer helicopter pilot during the Vietnam War. You will start your career as a UH-1 “Huey” pilot. Missions will include transport infantry units to designated landing zones, resupply units already in the field, medevac wounded grunts from the battlefield and more. You may be afforded the opportunity to become an AH-1 Cobra pilot and fly assault missions in support of the infantry. If you are good enough, you might be called upon to work for the infamous Military Assistance Command, Vietnam – Studies and Observation Group (MACV-SOG). Your missions there will be in support of the special forces Spike Teams which you will drop off deep into North Vietnam, Cambodia or Laos, then pick them up under dire circumstances if they are discovered by the North Vietnamese. Regardless of your mission, there will be ground troops depending on you, either to get them to the battlefield or resupply them under fire or to evacuate them if they are wounded in combat. Are you up to the challenge? —description from the designer
Chopper Pilot Vietnam supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chopper Pilot Vietnam is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chopper Pilot Vietnam for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chopper Pilot Vietnam has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Chopper Pilot Vietnam belongs to these categories: Wargame, Modern Warfare, and Aviation / Flight. Its main mechanics are Dice Rolling, Grid Movement, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chopper Pilot Vietnam are: Raymond Fiore. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chopper Pilot Vietnam as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.