Chosin: X Corps Escapes the Trap
BGG rank
BGG #17,668
BGG rating
6.9

Chosin: X Corps Escapes the Trap

2009

Rules assistance for Chosin: X Corps Escapes the Trap

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 3.3/5

Rules assistant for Chosin: X Corps Escapes the Trap

For 2 players

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Answers come from the official rulebook, with the page to check.

Chosin: X Corps Escapes the Trap is a board game released in 2009 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

"Chosin: X Corps Escapes the Trap", is a two-player, intermediate-complexity simulation of the fighting in eastern North Korea in late 1950 in which the Chinese attacked the United Nation’s X Corps as it approached the Yalu River. One of the more famous incidents of the campaign was the US Marine Corps 1st Division fighting its way out of an envelopment at the Chosin Reservoir. Chosin, designed by Joseph Miranda, covers the entire campaign using the same game system as Gauntlet, which appeared in Strategy & Tactics 190. The two games are compatible, and the Strategic Scenario included in this issue provides instructions, as well as extra units, to create a combined Chosin/Gauntlet game of the entire Chinese offensive of 1950. Players can also use the Chosin rules and charts to update Gauntlet. Each game turn equals one day. Each hex represents 2.5 miles (four kilometers). Units of maneuver are mostly UN regiments and brigades of 1,500 to 5,000 men, while each Communist divisional counter represents about 6,000 to 24,000 men. Each air UN unit represents 30 to 50 sorties. There are 280 NATO-style, small-size (half-inch) counters, including errata-fix replacements for Gauntlet. Special rules cover: naval gunfire support, aerial combat operations, air transport, aerial supply, naval supply and troop transport, limited intelligence, bridge destruction and repair, fog of war, meeting engagements, organizational integrity, entrenchments, partisans, special forces, combat engineers, and the possibility of atomic warfare. The short scenario will take two experienced players about four to six hours to complete. Chosin: X Corps Escapes the Trap was published in Strategy & Tactics magazine #257 Jul/Aug 2009. Game Scale: Game Turn: 1 day Hex: 2.5 mile / 4 kilometers Units: Battalion to Brigade Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (280 1/2" counters) One 32-page Chosin rules booklet Solitaire Playability: High Complexity Level: Medium-Low Players: 2 or more Playing Time: 4-8 hours

Questions and answers

Chosin: X Corps Escapes the Trap supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.