Codex: Card-Time Strategy – Core Set
BGG rank
BGG #4,488
BGG rating
7.4

Codex: Card-Time Strategy – Core Set

2016

Rules assistance for Codex: Card-Time Strategy – Core Set

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 45 min
  • 13+
  • Complexity 3.4/5

For 2 players

Rules assistant for Codex: Card-Time Strategy – Core Set

What would you like to know?

Answers come from the official rulebook, with the page to check.

Codex: Card-Time Strategy – Core Set is a board game released in 2016 for 2–5 players, 45 minutes per game, and ages 13 and up. It was designed by David Sirlin and its main mechanics are Variable Player Powers, Hand Management, and Deck, Bag, and Pool Building.

Expansions

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About the game

Codex: Card-Time Strategy is a customizable, non-collectable card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. Players each control three different heroes and have access to a tech tree that allows them to use different strategies each time they play. The goal of the game is to destroy the opponent's base. To do this, players build up an army of units and heroes. Players determine the exact composition of their armies as they play by adding cards to their deck based on the tech they've chosen to pursue.

Questions and answers

Codex: Card-Time Strategy – Core Set supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.