
- BGG rank
- BGG #3,339
- BGG rating
- 7.8
Bolt Action
- 2–6 players
- 120 min
- Complexity 2.7/5
- 2012

Expansion for Command Decision: Test of Battle
2016
Rules assistance for Command Decision: Test of Battle – Road to Tokyo: October 1942 - July 1945
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Command Decision: Test of Battle – Road to Tokyo: October 1942 - July 1945 is an expansion for Command Decision: Test of Battle released in 2016 for 2–8 players, 180 minutes per game, and ages 12 and up. It was designed by Mark Cook and Wayne Hobbs and its main mechanics are Simulation and Scenario / Mission / Campaign Game.
Road to Tokyo October 1942-July 1945 covers the war in the Pacific Theatre of Operations (PTO) from October 1942 to July 1945; the period when the Allies took the strategic initiative away from the Japanese. Thirteen scenarios are included from the turn of the tide at Guadalcanal through to Okinawa, and not forgetting the battles in Burma and Borneo. Rules for representing the environment and weapon systems that defined the PTO are included, along with information on the Japanese Army and 20 new Pacific fog of war cards. This book allows you to join the fight and battle along the Road to Tokyo.
Command Decision: Test of Battle – Road to Tokyo: October 1942 - July 1945 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Command Decision: Test of Battle – Road to Tokyo: October 1942 - July 1945 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Command Decision: Test of Battle – Road to Tokyo: October 1942 - July 1945 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Command Decision: Test of Battle – Road to Tokyo: October 1942 - July 1945 belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Simulation and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Command Decision: Test of Battle – Road to Tokyo: October 1942 - July 1945 are: Mark Cook and Wayne Hobbs. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Command Decision: Test of Battle – Road to Tokyo: October 1942 - July 1945 as an expansion for Command Decision: Test of Battle. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command Decision: Test of Battle to use it. Check that your edition of Command Decision: Test of Battle is compatible, as some expansions were revised between editions.