Crimson Skies: Aircraft Manual
BGG rating
7.3

Expansion for Crimson Skies

Crimson Skies: Aircraft Manual

2000

Rules assistance for Crimson Skies: Aircraft Manual

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 75 min
  • 12+
  • Complexity 2.7/5

Rules assistant for Crimson Skies: Aircraft Manual

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crimson Skies: Aircraft Manual is an expansion for Crimson Skies released in 2000 75 minutes per game and ages 12 and up. It was designed by L. Ross Babcock, III and its main mechanics are Dice Rolling and Simultaneous Action Selection.

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About the game

A supplement to FASA's 1998 Crimson Skies (a game of aerial combat). Aircraft Manual contains detailed specifications of 26 new planes for use in the base game. Each plane has a detailed description along with design history and information about its role and deployment in the game.

Questions and answers

The listed playing time for Crimson Skies: Aircraft Manual is 75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.