
- BGG rank
- BGG #2,933
- BGG rating
- 7.6
BattleTech: Introductory Box Set
- 2–6 players
- 120 min
- Complexity 3.5/5
- 2002

Rules assistance for Crimson Skies: Behind the Crimson Veil
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crimson Skies: Behind the Crimson Veil is an expansion for Crimson Skies released in 1999 75 minutes per game. It was designed by L. Ross Babcock, III and Brian Schoner and its main mechanics are Dice Rolling and Simultaneous Action Selection.
A supplement to FASA's 1998 Crimson Skies, Behind the Crimson Veil adds information about the 4 successful pirate gangs - including the Black Swans - with various scenarios. It also new airplanes, like the fiery GM-1 Tempest. The supplement include the "school of engineering"; manufacturers share their construction secrets, and details on new components with special characteristics and limits. More detailed information is provided on boarding parties with zepplins, in this supplement.
The listed playing time for Crimson Skies: Behind the Crimson Veil is 75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Crimson Skies: Behind the Crimson Veil has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crimson Skies: Behind the Crimson Veil belongs to these categories: Fighting, Dice, and Expansion for Base-game. Its main mechanics are Dice Rolling and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crimson Skies: Behind the Crimson Veil are: L. Ross Babcock, III and Brian Schoner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crimson Skies: Behind the Crimson Veil as an expansion for Crimson Skies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Crimson Skies to use it. Check that your edition of Crimson Skies is compatible, as some expansions were revised between editions.