Crimson Skies: Behind the Crimson Veil
BGG rating
8.4

Expansion for Crimson Skies

Crimson Skies: Behind the Crimson Veil

1999

Rules assistance for Crimson Skies: Behind the Crimson Veil

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 75 min
  • Complexity 3.3/5

Rules assistant for Crimson Skies: Behind the Crimson Veil

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crimson Skies: Behind the Crimson Veil is an expansion for Crimson Skies released in 1999 75 minutes per game. It was designed by L. Ross Babcock, III and Brian Schoner and its main mechanics are Dice Rolling and Simultaneous Action Selection.

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About the game

A supplement to FASA's 1998 Crimson Skies, Behind the Crimson Veil adds information about the 4 successful pirate gangs - including the Black Swans - with various scenarios. It also new airplanes, like the fiery GM-1 Tempest. The supplement include the "school of engineering"; manufacturers share their construction secrets, and details on new components with special characteristics and limits. More detailed information is provided on boarding parties with zepplins, in this supplement.

Questions and answers

The listed playing time for Crimson Skies: Behind the Crimson Veil is 75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.