Crimson Skies: The Airman's Gazetteer
BGG rating
7.9

Expansion for Crimson Skies

Crimson Skies: The Airman's Gazetteer

2000

Rules assistance for Crimson Skies: The Airman's Gazetteer

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 75 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Crimson Skies: The Airman's Gazetteer

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crimson Skies: The Airman's Gazetteer is an expansion for Crimson Skies released in 2000 75 minutes per game and ages 12 and up. It was designed by Chris Hartford and Chris Trossen and its main mechanics are Dice Rolling and Simultaneous Action Selection.

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About the game

A supplement to FASA's 1998 Crimson Skies (a game of aerial combat). "The Airman's Gazetteer provides an overview of the Crimson Skies universe towards the end of 1937." This supplement contains scenarios occurring in all the emerging nations of the former United States of America, as well as the rest of the world. Details of several new aircraft are also provided.

Questions and answers

The listed playing time for Crimson Skies: The Airman's Gazetteer is 75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.