
- BGG rank
- BGG #1,545
- BGG rating
- 7.1
Paper Dungeons: A Dungeon Scrawler Game
- 1–8 players
- 30 min
- Complexity 2.1/5
- 2020

Rules assistance for Crimson Skies: The Airman's Gazetteer
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crimson Skies: The Airman's Gazetteer is an expansion for Crimson Skies released in 2000 75 minutes per game and ages 12 and up. It was designed by Chris Hartford and Chris Trossen and its main mechanics are Dice Rolling and Simultaneous Action Selection.
A supplement to FASA's 1998 Crimson Skies (a game of aerial combat). "The Airman's Gazetteer provides an overview of the Crimson Skies universe towards the end of 1937." This supplement contains scenarios occurring in all the emerging nations of the former United States of America, as well as the rest of the world. Details of several new aircraft are also provided.
The listed playing time for Crimson Skies: The Airman's Gazetteer is 75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crimson Skies: The Airman's Gazetteer for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crimson Skies: The Airman's Gazetteer has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crimson Skies: The Airman's Gazetteer belongs to these categories: Fighting, Dice, and Expansion for Base-game. Its main mechanics are Dice Rolling and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crimson Skies: The Airman's Gazetteer are: Chris Hartford and Chris Trossen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crimson Skies: The Airman's Gazetteer as an expansion for Crimson Skies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Crimson Skies to use it. Check that your edition of Crimson Skies is compatible, as some expansions were revised between editions.