
- BGG rank
- BGG #7,195
- BGG rating
- 6.8
Cobra: Game of the Normandy Breakout
- 2 players
- 120–480 min
- Complexity 2.8/5
- 1977

1985
Rules assistance for Cromwell's Victory: The Battle of Marston Moor
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Cromwell's Victory: The Battle of Marston Moor is a board game released in 1985 90 minutes per game and ages 12 and up. It was designed by David James Ritchie and its main mechanics are Hexagon Grid and Simulation.
Game on the pivotal battle of Marston Moor during the English Civil War using the "30 Year's Quadrigame" series system from SPI. This was released with Strategy & Tactics magazine #101. Victory is determined by killing enemy units and capturing the enemy's camp.
The listed playing time for Cromwell's Victory: The Battle of Marston Moor is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cromwell's Victory: The Battle of Marston Moor for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cromwell's Victory: The Battle of Marston Moor has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cromwell's Victory: The Battle of Marston Moor belongs to these categories: Wargame and Pike and Shot. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cromwell's Victory: The Battle of Marston Moor are: David James Ritchie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cromwell's Victory: The Battle of Marston Moor as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.