
- BGG rank
- BGG #7,195
- BGG rating
- 6.8
Cobra: Game of the Normandy Breakout
- 2 players
- 120–480 min
- Complexity 2.8/5
- 1977

1994
Rules assistance for Lost Victory: Manstein At Kharkov, Winter 1943
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Lost Victory: Manstein At Kharkov, Winter 1943 is a board game released in 1994 for 1–4 players, 120–720 minutes per game, and ages 12 and up. It was designed by David James Ritchie and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Lost Victory: Manstein at Kharkov, Winter 1943, puts you in command of the opposing forces in the winter 1943 campaign. A unique integrated Ops Phase lets you choose what your units do and when they do it without any artificial limits on when they can move and fight. This system is complemented by a system of combat bonuses that lets you choose just the right weapons for each battle you fight. Together, they give you unparalleled control over your armies. But watch out: if the wrong HQ is coordinating an attack or units from too many different formations are involved, you can find your perfect attack coming apart at the seams. Then you may face every commander's nightmare: the dreaded SNAFU that leaves your assault in shambles and your career in doubt. Game features: Fast-paced game system built around integrated Ops Phase in which players can freely combine movement, combat, support and bombardment operations in any desired order. Realistic combat system that includes artillery, tank, antitank, and engineer effects, assault bonuses for penal battalions and the influence of C3I. Special SNAFU system models -- what happens when military planning goes awry. *Multiplicity of unit types, including motorized infantry, panzergrenadiers, heavy tanks, assault guns, flammpanzers, recon, motorcycle, cavalry, partisans, ski troops, commandos, katayushas, armored trains and ersatz units. Special rules for weather, recon, reaction, HQ's, fuel depletion, urban uprisings and Soviet recruitment. Game Scale: Game Turn: 3 days Hex: 4 miles / 6 kilometers Units: Regiment/Brigade Game Inventory: One 22 x 34" full-color mapsheet Two dual-side printed countersheets (480 1/2" counters) One 32-page Lost Victory rulebook One 12-page Lost Victory Study Booklet (Designers Notes) Two 4-page dual-side printed Player Aid Cards One 10-sided die Solitaire Suitability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-12 hours
Lost Victory: Manstein At Kharkov, Winter 1943 supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lost Victory: Manstein At Kharkov, Winter 1943 is 120–720 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lost Victory: Manstein At Kharkov, Winter 1943 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lost Victory: Manstein At Kharkov, Winter 1943 has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lost Victory: Manstein At Kharkov, Winter 1943 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lost Victory: Manstein At Kharkov, Winter 1943 are: David James Ritchie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lost Victory: Manstein At Kharkov, Winter 1943 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.