The Omega War
BGG rank
BGG #17,580
BGG rating
6.8

The Omega War

1983

Rules assistance for The Omega War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45 min
  • 12+
  • Complexity 3.2/5

For 2 players

Rules assistant for The Omega War

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Omega War is a board game released in 1983 for 2 players, 45 minutes per game, and ages 12 and up. It was designed by David James Ritchie and its main mechanics are Hexagon Grid.

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About the game

Ares Magazine #14. The Omega War is a post-apocalyptic fight for North America, 2419. World Union forces fight against "Omega Organization" rebels. Armageddon... 2121... the year the missiles fell. For three-quarters of a century man had held the atomic genie in check. Then the long-dreaded nightmare happened. The nations of Europe and North America went to war...and took the atom with them. The Omega War is a two-player game of strategic warfare for control of North America in the 25th century. One player (the Union Player) takes the role of the High Commissioner for North America and controls the forces of the World Union. The other player (the Rebel Player) takes the role of the Directorate of the secret Omega Organization and controls the native forces opposing the World Union. The players alternately raise new forces (represented by the playing pieces) and maneuver them across a map of North America, using them to attack the other player's forces and to achieve their strategic objectives. PARTS LIST: Each copy of the game includes: One 22" x 34" game map One sheet of 200 cardboard playing pieces One 32-page booklet of rules and support material Two 6-sided dice (not included in the magazine edition) One game box (not included in the magazine edition)

Mechanics

Publishers

  • SPI (Simulations Publications, Inc.)

Questions and answers

The Omega War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.