
- BGG rank
- BGG #7,195
- BGG rating
- 6.8
Cobra: Game of the Normandy Breakout
- 2 players
- 120–480 min
- Complexity 2.8/5
- 1977

1984
Rules assistance for Singapore
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Singapore is a board game released in 1984 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by David James Ritchie and Charles T. Kamps and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
"Singapore" is a two-player wargame covering the Japanese invasion of British Malaya in World War 2. The game is operational in scale, with units representing brigades and regiments. The map sheet consists of two maps: a large-scale map of Malaya as well as a more detailed map of Singapore island. The earlier turns of the game take place on the larger Malayan map, and the play moves to the smaller Singapore map only towards the end of the game, when the Japanese prepare to assault the island. Game components consist of one map sheet, 100 counters, rules, and game charts. The game was originally published in Strategy & Tactics magazine (S&T) #96. Game Scale: "Each hexagon on the large map of the Malacca Peninsular represents an area 16 miles across. Each hex on the inset map of Singapore Island represents an area 3.4 miles across. Each Game-Turn represents one week of time. Each Assault Pulse represents 56 hours." (Source: Section 2.4 of the Rules (Game Scale)).
Singapore supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Singapore is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Singapore for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Singapore has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Singapore belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Singapore are: David James Ritchie and Charles T. Kamps. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Singapore as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.