
- BGG rank
- BGG #26,821
- BGG rating
- 6.5
Evil Corp
- 2–6 players
- 40–120 min
- Complexity 2.0/5
- 2021

2025
Rules assistance for Dominance
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dominance is a board game released in 2025 for 2–4 players, 10–30 minutes per game, and ages 12 and up. It was designed by Michele Quondam and its main mechanics are Area Movement, Hexagon Grid, and Voting.
It will be the control of the most important provinces that establishes the final victory. You will have to bring as many territories to your side as possible by planning a careful strategy or trying to outwit your opponents. But if things get bad, you can always change sides! Set in the Roman provinces, among the Celtic tribes, in the dominions of medieval Italy, in the territories of the Inca Empire, in the Ottoman court, or in pre-industrial England, Dominance is a game of majorities with the outcome always hanging in the balance until the end. There are three factions that claim dominion over a given territory. Each faction is represented by a metal coin, which, when placed on a territory, indicates its assignment. The game is developed on a variable board, built from hexagons. During setup, each territory is assigned to a faction. Each player represents a Roman Consul, a Celtic chieftain, a medieval lord, an Inca general, an Ottoman noble, or the head of an English noble family. The objective of the game is ultimately to be on the side of the winning faction. On their turn, a player can carry out two actions of their choice: open a contest, strengthen, move, gain power, or place. Opening a dispute ends the turn in any case, and it works like this: each player secretly bets a certain number of coins, even zero. The coins are revealed, and the faction with the most, both on the territory and in the bets, wins. The territory is permanently assigned to that faction. The leader who led the faction to victory and the player who bet the most coins of that color get loot: new coins and the possibility of building in the territory or adjacent ones. Constructions (villages, cities, bridges, and the capital) increase the value of the territory. Strengthening allows you to add a coin from the game reserve to a territory that already has one (of the same color). Moving allows you to move coins from one territory to an adjacent one. Gaining power allows you to draw the first coin from the coin display. Placing allows you to put your own coin in a territory. Each player's coin stock is kept secret. When all territories have been awarded (except one), the game ends. Each territory gives 1-5 points depending on the buildings present. The faction with the most points wins. The player with the most coins from that faction wins! —description from the publisher
Dominance supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dominance is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dominance for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dominance has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dominance belongs to these categories: Abstract Strategy and Political. Its main mechanics are Area Movement, Hexagon Grid, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dominance are: Michele Quondam. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dominance as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.