
- BGG rank
- BGG #12,003
- BGG rating
- 7.0
Hof Gap: The Nurnberg Pincer
- 2 players
- 120 min
- Complexity 3.6/5
- 1980

1989
Rules assistance for Donau Front
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Donau Front is a board game released in 1989 for 2 players, 300 minutes per game, and ages 12 and up. It was designed by Charles T. Kamps and its main mechanics are Dice Rolling and Hexagon Grid.
Donau Front: Ardennes of the ‘90s: The Bavarian Option in the Next War, is the second game in the renewed Central Front series of games which include: North German Plain, BAOR, Fifth Corps, and Hof Gap. Maps from all of the renewed series games may be linked and rules exist for a full Campaign game. Donau Front was first published in Strategy & Tactics magazine #131. The games are designed to depict hypothetical Warsaw Pact versus NATO conflict during the first five days of a future war. Victory is measured by the PACT player's attainment of certain objectives, and the NATO player's denial of these. Objectives range from advancing to a specific hex row, to occupying Munich. Four different objective types exist, so it is possible for both players to "win". Rules are provided to link this game with Hof Gap. Game Scale: Turn: 6 hour daylight & 12 hour nighttime turns Hex: 4 km Unit: Company to Brigade Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 16 page rules booklet (Central Front Standard Rules & Donau Front Exclusive Rules)
Donau Front supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Donau Front is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Donau Front for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Donau Front has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Donau Front belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Donau Front are: Charles T. Kamps. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Donau Front as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.